EQ2 News Ticker:  

Brewday is Here!
March 11, 2010 (Thursday) @ 7:00 am | Game Updates, Live Events, Tradeskill | by Feldon

Brewday has arrived in Norrath! This celebration of Brell and brew will run from March 11 to the 22nd.

For a guide to the updated events, collections, tradeskill recipes, and quests for this year’s Brew Day event, check out these sites:

Although the event is now available on live servers, Brell’s Bar remains closed until 10:30am PST according to an announcement I read in-game. For further discussion on Brell’s Bar, check out the EQ2 Forums.


March 11 Hotfix Notes, Guard Level Adjustments
March 11, 2010 (Thursday) @ 6:40 am | Grouping, Itemization, PvP/Battlegrounds, Raiding | by Feldon

EQ2 servers will come down for a Hotfix on Thursday, March 11th, 2010. This hotfix takes place at 6am PST for U.S. servers and 5am GMT on March 12th for Runnyeye and Splitpaw.

After the Hotfix notes, you’ll find some good news about the Guard levels in Qeynos, Freeport, and Kelethin.

continue reading March 11 Hotfix Notes, Guard Level Adjustments

A Light at the End of the Itemization Tunnel?
March 10, 2010 (Wednesday) @ 5:43 pm | Game Updates, Grouping, Itemization, PvP/Battlegrounds, Raiding | by Feldon

If you’ve been thinking that the pieces of the Sentinel’s Fate itemization puzzle just have not fit well together, you are not alone.

While we have not spent a lot of time covering itemization in SF, it is because things have continued to be in such a state of flux during, and after the Beta.

The smooth progression of TSO gear was seemingly replaced by a scattershot approach, with some of the x2 raid items being the best in the game, the x4 Hard Mode gear being only 1-2% better than the x2 Easy Mode gear, and Battlegrounds gear the red herring, providing a confusing shortcut to skip instance gear altogether. In short, the “plan” has not been clear. Until now.

After the jump, check out what Frizznik has posted regarding the EQ2 Team’s itemization plans:

continue reading A Light at the End of the Itemization Tunnel?

Shadows of the Betrayed — Crafting Signature Quest
March 10, 2010 (Wednesday) @ 2:32 am | Tradeskill | by Feldon

While not breaking news, some folks may not be aware that Sentinel’s Fate offers a Signature quest to level 85+ crafters who have completed the Quel’Ule portion of the Paineel crafting timeline.

Two weeks after you complete the final Quel’ule quest for Researcher Tahar, you will receive an item in the mail from him. He’s actually entrusting a relic to you, though it needs a bit of repair. This is the Shadows of the Betrayed signature quest.

The reward for this quest is a unique appearance weapon which matches your tradeskill class.

As always, Niami Denmother is on the case about all things crafting at EQ2Traders. :)

BG Exploiters Face Suspensions, Bans
March 10, 2010 (Wednesday) @ 1:50 am | PvP/Battlegrounds | by Feldon

As we have reported, players have been abusing an exploit which allowed them to login to Battlegrounds and consume/transmute/craft items and then get those items back upon being returned to their home servers. SOE have stepped up and shown they take this sort of thing seriously with the following announcement from Brenlo:

This weekend an exploit was found on the Battlegrounds server which allowed players to transmute items, and have those items returned when leaving the Battlegrounds.  This occured due to a change we made in the code to speed up the return process.  While we understand that this was a bug of our creation, some players chose to take advantage of it, knowing it was not meant to work in that fashion.

Many players took advantage of the bug, to varying degrees.  Some of our community however went to great lengths to abuse the bug.  For those accounts that abused this obvious bug, we have taken action.  Some have been removed from the game altogether, while others are losing all of the items on their characters.  All will face at least some time removed from the game as we sort through the various logs and track down their ill-gained platinum and items.

While we hate to remove anyone from our community, our family, there are times that for the good of the servers, the in-game economy and the community we do find ourselves forced to take action.  Unfortunately, this was one such occasion.

Thanks all for being a part of Norrath.

This action is not just limited to Transmuters:

We tracked spells, transmutations, abuse of Mender Bots, etc. We are taking action against all who reached a specific threshhold of abuse.

The most egregious offenders, who I have learned made thousands of plat off of this exploit, will find themselves suspended from the game for several days or possibly a longer ban.

March 9, 2010 Hotfix Notes
March 9, 2010 (Tuesday) @ 6:13 am | Game Updates, Grouping, Itemization, PvP/Battlegrounds, Raiding | by Feldon

Posted by Kiara:

We’ll be having our usual Tuesday hotfix starting at 6am for the US servers and at 9pm (5am GMT Wednesday March 10) for Runnyeye and Splitpaw.The downtime will be the usual hour or so.

and your March 9 Hotfix Notes after the jump…

continue reading March 9, 2010 Hotfix Notes

Fair Warning about Battlegrounds Exploit
March 9, 2010 (Tuesday) @ 6:08 am | PvP/Battlegrounds | by Feldon

From Rothgar on the EQ2 Forums:

Customer Service will be investigating reports of players making use of a duping exploit.  If you’ve been found using this exploit, your character may be rolled back several days.

You should always be aware that using an exploit can result in suspension or bannings regardless of what the exploit is.  If you’ve stumbled across something on your own or heard of an exploit from a friend, your best bet is to petition CS about it right away and cease that behavior.

PvP to PvE Article
March 8, 2010 (Monday) @ 6:24 pm | PvP/Battlegrounds | by Feldon

We have gone ahead and pulled an article we had posted about the possibility of transferring from a PvP to PvE server by way of using a Server Transfer Token while logged into Battlegrounds.

We have not been able to substantiate reports that players had been able to perform such a transfer.

Antonia Bayle Emergency Downtime March 8, 2010
March 8, 2010 (Monday) @ 5:43 pm | Uncategorized | by Feldon

It seems that the Antonia Bayle EQ2 server is experiencing some kind of database corruption and is undergoing an emergency downtime at the moment. Details remain elusive at the time of this writing, but we’ll be watching this thread on the EQ2 Forums:

Antonia Bayle Emergency Downtime 2010.03.08

Brewday Preview
March 8, 2010 (Monday) @ 5:03 pm | Uncategorized | by Feldon

Brewday returns to Norrath from March 11th through the 22nd! Come on out and celebrate Brell Serilis! It may be a holiday started by dwarves, but everyone is welcome!

Battlegrounds Closed Due to Exploit
March 8, 2010 (Monday) @ 3:06 pm | Itemization, PvP/Battlegrounds | by Feldon

Battlegrounds are currently closed due to a Transmuting exploit which has allowed players to duplicate items. In short, items which you transmuted or scribed on Battlegrounds were returned to you upon exiting Battlegrounds.

Raid Mob Damage Output
March 6, 2010 (Saturday) @ 4:26 pm | Raiding | by Feldon

In our March 5th End-of-Week News, we neglected to post a link to the thread discussing Raid Mob Damage Output and some fine-tuning that will be happening to mobs as a result. From Rothgar:

This sounds like it was maybe due to another bug fix.  Sometimes when we find a bug with a profession spell and fix it, the fix also “fixes” bugs that were on NPC’s that we didn’t know existed.  It may have been possible that those NPC’s were bugged too and during beta tuning they were made harder and harder because no one knew that a spell wasn’t critting properly or something wasn’t procing correctly.

I’ll pass this info along so they can take a look at it.  The proper fix may be to go back through the mobs that were affected and tune them down.

And a report from Sinat:

The AE’s themselves seem to be doing more damage, even on noncrits.  If I compare it on something with virtually no mit, like my spiritual circle, the noncrit of AE’s were higher on it Thursday than it was on Tuesday. Even examining the AE spell information it’s much higher Thursday than what it was on Tuesday.  It’s possible the crit bonus is higher as well, but the AE’s, at least on Maalus, appear to be doing more damage regardless.

I guess using /bug does pay off, even if you are a dragon. ;)

SOE Marketing Dept. Pats Self on Back
March 5, 2010 (Friday) @ 7:50 pm | EQ2Wire Commentary | by Feldon

The elusive SOE Marketing Dept. took a moment today to pat itself on the back for its “successful launch” of EverQuest II: Sentinel’s Fate. They also made a point of thanking “our great fans have responded with overwhelming support“. It is unclear what aspect of the Sentinel’s Fate launch players give “overwhelming support” to, but no doubt this will be a key point on a Powerpoint presentation somewhere soon.

EQ2Wire does not think it is too soon to start our campaign for NO retail launch of the next EverQuest II expansion. It costs too much money, diverts too many resources, and ultimately confuses and frustrates players to have retailer exclusives, head starts, and regional lockouts on who can buy the Digital Download when and where.

Did the Retail Push Work?

Marketing will point to retail figures saying “It worked!” but the reality is, these are customers who felt forced to buy the product in a certain way, at additional cost and hassle, just to get the same customer experience they have had in past years with a Digital Download.

There is such a thing as a false economy here regarding players who would have ordinarily purchased the Digital Download over a span of the next 2-3 months, as they had completed all the content they desired to in the previous expansion converted to the new product. No doubt some of these players felt pressured into buying Sentinel’s Fate retail version on launch day, so as not to be left behind, or to get the best possible game.

It just seems to us, although we have no sales figures to back up our theories, that making loyal customers jump through hoops just to add a few boxes on retail shelves is not worth it in the long run, and we feel that a true cost-benefit analysis of how the Sentinel’s Fate retail launch played out (provided it is not merely a self-serving exercise) would bear this out.

And there is no tangible way to measure the ill will created in the European community by the Sentinel’s Fate launch lead up chaos, missteps at DLGamer and Steam, and now almost daily Hotfixes during primetime Europe hours. These players have a right to be doubtful.

I have had some very harsh words for the SOE Marketing Dept, yet I feel like I am on pretty solid ground with my opinions. So far, this department has demonstrated that it does not understand its customers, does not value their feedback, and further, has gone out of its way to insulate itself from criticism.

EQ2Wire is extending an open invitation to any member of the SOE Marketing Dept who wishes to grant an interview on these and other subjects.

Artist Highlight – Stephanie Young
March 5, 2010 (Friday) @ 7:26 pm | Art, Appearance, Housing | by Feldon

EQ2Players has checked in with another great Artist Highlight, this time for Stephanie Young. One of my favorite parts of Sentinel’s Fate has been the zone artwork. It has taken everything to another level.

Here are some excerpts from the article:

How did you get started in the industry?

I started out as a graphic artist for a subcontractor to the Office of Naval Intelligence.  Gradually the company started incorporating more 3D simulations into the products we developed and I became the primary developer for the 3D assets used by the engineers.  Eventually though I found it difficult to “love” what I was creating in 3D.

So I decided to get more formal training at the Vancouver Film School in British Columbia so that I could pursue a career in 3D that created, shall I say, art depicting the happier side of life.  After school I landed a job in Lake Tahoe working under contract for a gaming company based in the UK.  It was there that I fell in love with environments both in game and out on the Tahoe Rim trail.  When that company folded I was offered a job here at SOE and I’ve been happily making environments ever since.

What are some of the other areas you’ve done the art for in EQII?

I created Sebilis, Charasis, and Befallen.

March 5th End of Week News
March 5, 2010 (Friday) @ 7:23 pm | Itemization, PvP/Battlegrounds, Raiding | by Feldon

Here are some end-of-week news items which I’ve noticed on the EQ2 forums that readers may find useful…

Scale of Flame

Players have been having trouble advancing/completing the quest Scale of Flame. In response, Gninja has responded:

I found the issue causing the spirit to not spawn and have corrected it. You should see it come to live server early next week with our next build.

Breaking Combat on PvP/Battlegrounds

Rothgar has made some further adjustments in how combat is broken on PvP/Battlegrounds. It has been tweaked so that you must be at least 1000m from the other player as well as a timer based on activity.

Raid Mob Damage Calculations

There has been some wonkiness, to say the least, in how raid mobs have been putting out damage. Players have noticed these issues and been reporting in this thread on the subject. Rothgar has provided an update:

Yesterday’s patch fixed a bug that was causing many of a mob’s special abilities to not be applied correctly. So technically the code is working as it should be now and all buffs are being applied to the mob. However, this bug has only been in since the first hotfix after the 24th of February. So the mobs should be the same as they were on release, but unfortunately no one was probably raiding them that much during the first week or the people that did expected them to hit this hard.

I’ve spoken with our raid designer and he’s going to take a look at the mobs on a case-by-case basis and determine what needs to be changed. We don’t have any ETA’s on changes yet, but please continue to post your feedback on the ones that you think are way too hard.

Keep in mind we’re only a few weeks into the expansion and that mobs SHOULD be pretty tough until people get caught up on gear, levels and AA’s.

Battlegrounds Cloaks for Testers

For those folks who tested out Battlegrounds, there was an announcement that these players would be getting an appearance cloak. Kiara weighs in on the status of this item:

It hasn’t been entitled yet. Yes it will be very soon. The department that handles this particular sort of situation has been swamped under with another project.

Itemization Issues

We are continuing to follow a story about Itemization issues with the new EQ2 expansion. Players are reporting that Battlegrounds armor is far better than shard gear (Marks of Manaar), quest items are far better than Mastercrafted gear, and most notable, jewelry and charms from the Vigilant x2 raid zone have so far been far superior to the 24-person raid zones and contested x4 raid mobs introduced with Sentinel’s Fate.

We will be tracking this story to see how this all shakes out.

EQ2 ZAM Developer Chat postponed to March 18th
March 4, 2010 (Thursday) @ 5:33 pm | SoE Wants Feedback | by Feldon

With the server stability and Battlegrounds issues going on over the past 2 weeks, it was not surprising to read that the EQ2 Developer Chat has been postponed a couple of weeks. Fyreflye had already sent word that he would not be able to make it. We will look forward to the EQ2 Developer Chat on March 18th.

In the meantime, continue to submit your questions to calthine{at}allakhazam{dot}com.

SOE Fan Faire Set for August 5-8, 2010 @ Bally’s
March 4, 2010 (Thursday) @ 5:32 pm | Live Events | by Feldon

From the EQ2 Forums:


Join Sony Online Entertainment at Bally’s Las Vegas, from August 5th through 8th, for three days of fun and games at Fan Faire 2010.  If you’ve never been to an SOE Fan Faire before, this is the time to make the trek to Sin City! Fan Faire is a great place for gamers to mix, mingle and meet with some of the faces behind their favorite SOE titles.

  • Special announcements and sneak peaks of upcoming SOE titles
  • In-game tournaments and live, game-themed competitions and quests
  • Developer forums and roundtables
  • Cool giveaways and other fun items!

And that’s just the beginning! Visit the Fan Faire website at www.soefanfaire.com for up-to-date information on registration, pricing and schedules. Tickets are expected to go on sale early this spring.

Hotel costs are looking fairly reasonable:

The special SOE rate at Bally’s Las Vegas is currently $65 plus tax on Thursday night, and $85 plus tax on Friday and Saturday night, while supplies last.

We noticed that a new Platinum package has been added at the $139 level:

  • Second Fan Faire in-game item for your primary game!  Yes, this means you get two with a Platinum Pass!
  • Unlimited green screen photos with the backgrounds of your choice!
  • VIP Check-In Lounge for Platinum Pass Holders only!
  • Premium Gift Bag with special giveaways (to be announced)
  • Private VIP events for Platinum Pass Holders only!  You don’t want to miss out on this!  Details to follow!

Schedule

Although an official schedule has not yet been posted, and probably won’t be for another month or two, for those needing to make hotel and flight arrangements as early as possible, here is an outline of the schedule we’ve seen for the last few years:

  • Thursday — Welcome Reception, Fan Faire weekend sneak preview.
  • Friday morning — SOE sessions and panels, live events, and in-game tournaments.
  • Friday afternoon — Game-specific Q&A sessions and panels, live events, and in-game tournaments.
  • Friday night — SOE Fan Faire Party
  • Saturday day — Game-specific Q&A sessions and panels, live events, and in-game tournaments.
  • Saturday night — Banquet and closing ceremonies
  • Sunday morning — Attendee check-out

NOTE: There is no guarantee they won’t change the schedule for this year.

For more information, and for the promotional code to book your hotel, check out the official SOE Fan Faire 2010 Website.

Brell be Praised — Brewday is Coming!! March 11-22nd
March 4, 2010 (Thursday) @ 11:59 am | Live Events | by Feldon

Brewday is coming to Norrath, with all new rewards, quests, and recipes. As always, the best previews of these live events can be found at Niami’s EQTraders site. Here’s her Brewday 2010 Preview. Brewday shall run from March 11 – 22nd this year. Check out that awesome backpack!!

Breaking Combat in PvP and Battlegrounds
March 4, 2010 (Thursday) @ 3:45 am | PvP/Battlegrounds | by Feldon

Players have been reporting an issue with being able to escape combat *very* quickly on both PvP servers and Battlegrounds, and then being able to join a Battlegrounds match while seemingly still in PvP combat (on Nagafen). After some discussion and diagnosis in this thread, Rothgar posted the backstory on the issue and presented a change that will be made to address the issue:

Prior to battlegrounds the only way you got out of combat was for your hate to degrade over time. So the more hate you built with someone, the longer you’d stay in combat.

When battleground development began, a new method was added to remove you from combat if you got far enough away from your attacker and hadn’t had any aggressive action with them in a period of time. (4 seconds) The aggressive action goes both ways, you attacking them or them attacking you.

This new check was enabled for all PvP, not just battlegrounds. We’re going to increase this timer from 4 to 10 seconds and see how that goes.

The old rule is still in effect. If your hate degrades to almost nothing, you’ll be removed from combat. But in addition, if you run 20 meters away and neither of you have attacked each other in 10 seconds, you’ll also be removed.

continue reading Breaking Combat in PvP and Battlegrounds

Class AA Bugfixes (Templar, Dirge, Assassin)
March 4, 2010 (Thursday) @ 3:36 am | Game Updates | by Feldon

Xelgad has posted that bugs with the AA abilities Luck of the Dirge, Cleansing of the Soul (Templar), Poison Mastery (Assassin), Killing Fury (Assassin), Shadow Step (Assassin),  have been fixed internally and should be hotfixed on March 4th.

A Bumpy Flight for EQ2 Servers
March 3, 2010 (Wednesday) @ 3:56 pm | Game Updates, PvP/Battlegrounds | by Feldon

There were some additional issues with the EQ2 servers today. The servers were set to come down for a hotfix, then that hotfix was delayed, but the automated scripts in place to prepare for a Hotfix continued. This resulted in there being no way to create new instances (visit dungeons, guild halls, cities, etc.). From Rothgar:

Due to an unrelated network issue this morning, the hotfix was not able to happen at the normal time. Since the servers were scheduled to come down but never did, this caused new instances to not be created. This is normal procedure for taking down servers but its normally resolved when they come down and then start back up.

This hotfix contains some performance changes necessary for battlegrounds to be more stable as well as some major bug fixes so we decided to bring the servers down now rather than delay the hotfix an entire day.

Then later, the servers were fixed so that instances could be created.

And then Kiara announced that the Hotfix was indeed pushed back until March 4th:

Update!

The US server hotfix is being pushed back a day to the morning of Thursday, March 4.

It will go ahead as planned for Runnyeye and Splitpaw this evening at 9pm PST March 3 (5am GMT March 4).

All of this is on the EQ2 Forums.

March 3 2010 Hotfix Notes (Battlegrounds AFK Voting System)
March 3, 2010 (Wednesday) @ 3:00 am | Uncategorized | by Feldon

Today’s Hotfix addresses those players who have been Queueing up for Battlegrounds and then intentionally going AFK. Players who join a Battleground but lose still earn 1 token. But by neither fighting, or contributing to their teams, these AFK players have largely been dead weight.  The hotfix introduces an AFK Voting system:

BATTLEGROUNDS

We’ve implemented an AFK voting system into battlegrounds in order to report teammates that have gone AFK in a match. A player can only be voted AFK if they haven’t had any recent activity. If they receive 3 unique votes for AFK’ing during a match they will be removed from the match and will not receive a reward. Players removed this way will also receive the Truancy debuff. To vote a player AFK, right-click their avatar and choose “vote afk”.

The complete Patch Notes for March 3, 2010 are after the jump…

continue reading March 3 2010 Hotfix Notes (Battlegrounds AFK Voting System)

De-targeting Bug
March 2, 2010 (Tuesday) @ 11:58 pm | PvP/Battlegrounds | by Feldon

Players have noticed a de-targeting bug in Battlegrounds and PvP open world environments were players can become difficult to target.

Thanks for all the info about the targeting issue. You guys provided enough clues to piece together reproduction steps for this sneaky little bug.

While I won’t tell you how to reproduce it (since it’s obviously exploitable in pvp) I can give you a workaround. When you have a valid target but start getting all these targeting errors, hit escape really quick and clear your target, then click your enemy again. This will clear out the bugged UI state so you can attack normally.

Unfortunately it looks like a code issue is behind all this, so I can’t fix it personally. It’s been forwarded along to Rothgar.

Sentinel’s Fate Mechanics Q&A
March 2, 2010 (Tuesday) @ 8:58 pm | Itemization | by Feldon

Timetravelling created a thread on the EQ2 Forums regarding the Sentinel’s Fate Mechanics Changes. With all the changes to primary stats, lifting of various caps on bonuses, etc. there have been a lot of questions and this thread has started to answer them. Here are some updates:

  • Updated the Aggression question with info about other skills (yes, they work the same way)
  • Updated the base stat uncap section with more detailed information (new curve starts @ 1200, after that a 30% stat increase = ~ a 10% gain in effectiveness)
  • Added several more questions to the end of the post

The list of questions in that thread keep growing and timetravelling is continuing to update the first post in the thread with any answers he finds. It’s worth a read.

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